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Material Cobblestones
Sculpt done in ZBrush

Sculpt done in ZBrush

The three map variations with the use of vertex painting.

The three map variations with the use of vertex painting.

The three maps mixed in Photoshop (albedo only) / A test with Vertex Painting in Engine

The three maps mixed in Photoshop (albedo only) / A test with Vertex Painting in Engine

Material Cobblestones

A weekend material exercise, trying to get a hand painted feeling from a workflow using ZBrush / Substance Designer.
I took the opportunity to test the blending of the 3 map variations with vertex painting in Unreal Engine.

More artwork