As a dedicated 3D artist with expertise in modeling, texturing, and lighting, I bring a multifaceted skill set to the world of visual storytelling. My passion for transforming concepts into immersive 3D experiences has driven my career.
Previously Lead Texturing/Surfacing Artist on "Paw Patrol the Mighty Movie"
As a lead, I developed approaches and standards for key project resources (shaders, etc. ) as well as mentored and offered support to the other artists of the team.
I decided to focus my energy on providing the team with the tools and knowledge to streamline and optimize their work. This included teaching my team how to get the most out of UV mapping, UDIMs management, properly baking textures, as well as optimizing the work files in Substance Painter and Mari.
In charge of modeling, texturing and shading various environments and props on the show. I was tasked with making guns, vehicles and various environment modular set pieces to be used in Unreal Engine.