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Jonathan Gagnon
Jonathan Gagnon
CG Generalist - lameflavor@gmail.com
Montreal, Canada

About

As a dedicated 3D artist with expertise in modeling, texturing, and lighting, I bring a multifaceted skill set to the world of visual storytelling. My passion for transforming concepts into immersive 3D experiences has driven my career.

Previously Lead Texturing/Surfacing Artist on "Paw Patrol the Mighty Movie"

Skills

3D ModelingTexturingLook DevelopmentRenderingHoudiniUnreal EngineSubstance PainterSubstance DesignerLightingGame DevelopmentMaya

Software proficiency

Maya
Maya
Cinema 4D
Cinema 4D
Arnold
Arnold
Mari
Mari
ZBrush
ZBrush
After Effects
After Effects
Nuke
Nuke
Redshift
Redshift
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine

Reel

Productions

    • Movie
      Paw Patrol
    • Year
      2026
    • Role
      Houdini Environment Artist
    • Company
      Mikros Animation
    • Movie
      Paw Patrol the Mighty Movie
    • Year
      2023
    • Role
      Lead Surfacing Artist
    • Company
      Mikros Animation

Experience

  • Lead Surfacing Artist at Mikros Animation
    Montréal, QC, CA
    January 2022 - April 2023

    As a lead, I developed approaches and standards for key project resources (shaders, etc. ) as well as mentored and offered support to the other artists of the team.

    I decided to focus my energy on providing the team with the tools and knowledge to streamline and optimize their work. This included teaching my team how to get the most out of UV mapping, UDIMs management, properly baking textures, as well as optimizing the work files in Substance Painter and Mari.

  • Senior Environment & Props Artist at Digital Dimension
    Montréal, QC, CA
    September 2020 - November 2021

    In charge of modeling, texturing and shading various environments and props on the show. I was tasked with making guns, vehicles and various environment modular set pieces to be used in Unreal Engine.

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